Archive for the 'lighting' Category

Texture Archive

Saturday, October 18th, 2008

When flash 8 first came out I spent a week or two playing with BitmapData and writing some AS1 style libraries… doing things like photoshop style polar coordinates filters, brightness/contrast and distortable vector shapes that I would use as brushes. Finally got around to re-uploading these after changing servers… so here they are:

Click any of the below images to view the entire texture archive

Avalanche Cam

Wednesday, October 8th, 2008

A few posts back I posted a programmatic sketch that resembles an abstract avalanche. Today I applied the same technique to my webcam and here is the result… you can click any of the below images to view the flash, but you’ll need a webcam … isight etc….



Click any of the above images to view the flash version

It looks very odd when it’s not in black and white, maybe I’ll post a color version in the near future….

Procedural 3D (5,000 pixel sphere)

Thursday, October 2nd, 2008

Just playing with some procedural 3D stuff…. I was actually working in Papervision today and that inspired me to dig up my old 3d functions and start playing…

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