Swim - Fast Drawing
September 13th, 2008Using copyPixels to draw is very fast. If your code is set up correctly you can draw thousands of small graphics to the screen - this would be impossible using sprites, shapes etc…
Over the next couple of weeks I’ll be posting some of the sketches I created while developing a small library for handling this kind of drawing. This first one is a texture made up of 500 oscillating transparent circles that are attracted to the mouse…
Click either of the above images to see the flash version